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- FITini
-
- //-----------------------------------------------------
- // This is a Gate Object
-
- [ObjectClass]
- l ObjectTypeNum = 22
-
- [ObjectType]
- st Name = "sgate" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 43 // ID number for this mech type
- l Appearance = 0x0900025A
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 200 // Number of damage points before BOOM!
- l ExplosionObject = 449 // Object Class Number of explosion for Mech
- l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 5 // Extent Radius in Meters
- l IconNumber = 0
-
- [GateData]
- ul DmgLevel = 46 // How much damage before BOOM
- ul BlownEffectId = -1
- ul NormalEffectId = -1
- ul DamageEffectId = -1
- l XImpasse = 0
- l YImpasse = 0
- f ExplosionRadius = 0.0 // How big is my splash Damage Radius?
- f ExplosionDamage = 0.0 // How much splash damage do I do?
- f OpenRadius = 250.0 // At what radius do I start trying to attack a target
- // (i.e. When do I popup, start rotating, etc.)
-
- l BuildingName = 596
- l BasePixelOffsetX = 0 //Where on tile to draw this building.
- l BasePixelOffsetY = 64 //
-
- FITEnd
-